Story - Yorgan is a little nocturnal creature that adapted an ability to produce light above his head whenever he is moving. This light acted as light source that will help him venture through the darkness.

Devlog - I made this with Gdevelop game engine, my approach to ZERO UI is using in game element acted as hint that may replaced traditional UI. With the time limit there's not much ideas I can implement to add into my Zero Ui mechanic. For example to exit the game player just simply walk onto the 'X' symbol available in each level, I relied on natural player instinct to find which key if for movement control (WASD Obviously but arrow key also worked). I been thinking to use sound as indicator that can possibly replaced the traditional UI but Im try to make the development less complicated.

Gameplay - Most player will have no problem adjusting to the gameplay since I choose platformer genre, move left and right, jump up fall down, basic platformer things. The addition is whenever your move or fall a light will appear above your character head. It supposedly acted as light source that will help  the player see obstacle in the dark.


Theme - Light & Darkness, to adapt to this theme I portray the game world is in a dark vibe visually. To portray light I use a character that player control and this character had unique abilities to create light source.

Enemy&Obstacle - Player will face against multiple challenges such as platforming, dangerous item and attacking enemies. I hope it's not too hard even for beginner because I test every level myself, Im not responsible for any skills issues(Im joking, it's easy game bro).

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